MeSH Review:
Video Games
- Real-time control of a video game with a direct brain--computer interface. Mason, S.G., Bohringer, R., Borisoff, J.F., Birch, G.E. Journal of clinical neurophysiology : official publication of the American Electroencephalographic Society. (2004)
- Enhancement of allergic skin wheal responses in patients with atopic eczema/dermatitis syndrome by playing video games or by a frequently ringing mobile phone. Kimata, H. Eur. J. Clin. Invest. (2003)
- Pressor reactivity, ethnicity, and 24-hour ambulatory monitoring in children from hypertensive families. Treiber, F.A., Murphy, J.K., Davis, H., Raunikar, R.A., Pflieger, K., Strong, W.B. Behavioral medicine (Washington, D.C.) (1994)
- Pharmacologic and tracer methods to study sympathetic function in primary hypertension. Goldstein, D.S., Eisenhofer, G., Garty, M., Sax, F.L., Keiser, H.R., Kopin, I.J. Clinical and experimental hypertension. Part A, Theory and practice. (1989)
- Cardiovascular responses in type A and type B men to a series of stressors. Ward, M.M., Chesney, M.A., Swan, G.E., Black, G.W., Parker, S.D., Rosenman, R.H. Journal of behavioral medicine. (1986)
- Evidence for striatal dopamine release during a video game. Koepp, M.J., Gunn, R.N., Lawrence, A.D., Cunningham, V.J., Dagher, A., Jones, T., Brooks, D.J., Bench, C.J., Grasby, P.M. Nature (1998)
- Hazard of video games in patients with light-sensitive epilepsy. Dahlquist, N.R., Mellinger, J.F., Klass, D.W. JAMA (1983)
- Mental effort-related EEG modulation during video-game play: comparison between juvenile subjects with epilepsy and normal control subjects. Pellouchoud, E., Smith, M.E., McEvoy, L., Gevins, A. Epilepsia (1999)
- Potassium intake and cardiovascular reactivity in children with risk factors for essential hypertension. Sorof, J.M., Forman, A., Cole, N., Jemerin, J.M., Morris, R.C. J. Pediatr. (1997)
- Plasma norepinephrine pharmacokinetics during mental challenge. Goldstein, D.S., Eisenhofer, G., Sax, F.L., Keiser, H.R., Kopin, I.J. Psychosomatic medicine. (1987)
- The cardiovascular effects of nicotine during stress. Perkins, K.A., Epstein, L.H., Jennings, J.R., Stiller, R. Psychopharmacology (Berl.) (1986)
- Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Wang, X., Perry, A.C. Archives of pediatrics & adolescent medicine. (2006)
- Sympathetically mediated effects of mental stress on the cardiac microcirculation of patients with coronary artery disease. Dakak, N., Quyyumi, A.A., Eisenhofer, G., Goldstein, D.S., Cannon, R.O. Am. J. Cardiol. (1995)
- Physiological stress response to video-game playing: the contribution of built-in music. Hébert, S., Béland, R., Dionne-Fournelle, O., Crête, M., Lupien, S.J. Life Sci. (2005)
- Electroclinical study of video-game epilepsy. Maeda, Y., Kurokawa, T., Sakamoto, K., Kitamoto, I., Ueda, K., Tashima, S. Developmental medicine and child neurology. (1990)
- Enhanced learning of proportional math through music training and spatial-temporal training. Graziano, A.B., Peterson, M., Shaw, G.L. Neurol. Res. (1999)
- Can video games be used to predict or improve laparoscopic skills? Rosenberg, B.H., Landsittel, D., Averch, T.D. J. Endourol. (2005)
- Role of strategies and prior exposure in mental rotation. Cherney, I.D., Neff, N.L. Perceptual and motor skills. (2004)
- Video material and epilepsy. Harding, G.F., Jeavons, P.M., Edson, A.S. Epilepsia (1994)
- Changes in blood pressure reactivity and 24-hour blood pressure profile occurring at puberty. Modesti, P.A., Pela, I., Cecioni, I., Gensini, G.F., Serneri, G.G., Bartolozzi, G. Angiology. (1994)